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Virtual Space

Spatiality in Virtual Inhabited 3D Worlds

Erschienen am 29.05.2002
Bibliografische Daten
ISBN/EAN: 9781852335168
Sprache: Englisch
Umfang: xxiii, 307 S.
Einband: gebundenes Buch

Beschreibung

InhaltsangabeIntroduction Section 1: Philosophical Aspects of Virtual Space Cyberspace as Representation of Space Experience Cyberspace as a space parallel to geographical space On space, its time, and spatiotemporal expressions Section 2: Constructional Aspects of Virtual Space Mapping virtual Worlds Making 3D Models of Real Worlds Objects Constructing Virtual Environments for Visual Explorers Section 3: Communicative Aspects of Virtual Space The Design of Public Virtual Spaces in 3D Virtual Worlds on the Internet Collaborative Spaces - Inhabiting Virtual 3D Worlds Tangible Objects: Connecting Informational and Physical space Section 4: Aesthetic Aspects of Virtual Space Explorative Space - Spatial Expression and Experience in Gardens and in VR Works Ecological Optics and Virtual Space Virtual Reality as Simulation: The CAVE as 'Space of Illusion' in Museum Displays The Ontology of Virtual Space: In Search of Matrixes and Cube-Machines

Inhalt

Introduction Section 1: Philosophical Aspects of Virtual Space Cyberspace as Representation of Space Experience Cyberspace as a space parallel to geographical space On space, its time, and spatiotemporal expressions Section 2: Constructional Aspects of Virtual Space Mapping virtual Worlds Making 3D Models of Real Worlds Objects Constructing Virtual Environments for Visual Explorers Section 3: Communicative Aspects of Virtual Space The Design of Public Virtual Spaces in 3D Virtual Worlds on the Internet Collaborative Spaces - Inhabiting Virtual 3D Worlds Tangible Objects: Connecting Informational and Physical space Section 4: Aesthetic Aspects of Virtual Space Explorative Space - Spatial Expression and Experience in Gardens and in VR Works Ecological Optics and Virtual Space Virtual Reality as Simulation: The CAVE as ''Space of Illusion'' in Museum Displays The Ontology of Virtual Space: In Search of Matrixes and Cube-Machines